moved serialization code to GameRes.

This commit is contained in:
morkt
2016-09-17 17:36:39 +04:00
parent 9bef74d620
commit 7f74a3cf7d
2 changed files with 37 additions and 29 deletions

View File

@@ -31,6 +31,7 @@ using System.IO;
using System.Linq;
using GameRes.Collections;
using System.Runtime.Serialization.Formatters.Binary;
using GameRes.Compression;
namespace GameRes
{
@@ -203,19 +204,28 @@ namespace GameRes
public void DeserializeScheme (Stream input)
{
var bin = new BinaryFormatter();
var db = (SchemeDataBase)bin.Deserialize (input);
if (db.Version <= CurrentSchemeVersion)
return;
foreach (var format in Formats)
using (var reader = new BinaryReader (input, System.Text.Encoding.UTF8, true))
{
ResourceScheme scheme;
if (!db.SchemeMap.TryGetValue (format.Tag, out scheme))
continue;
format.Scheme = scheme;
var header = reader.ReadChars (SchemeID.Length);
if (!header.SequenceEqual (SchemeID))
throw new FormatException ("Invalid serialization file");
int version = reader.ReadInt32();
if (version <= CurrentSchemeVersion)
return;
}
using (var zs = new ZLibStream (input, CompressionMode.Decompress))
{
var bin = new BinaryFormatter();
var db = (SchemeDataBase)bin.Deserialize (zs);
foreach (var format in Formats)
{
ResourceScheme scheme;
if (db.SchemeMap.TryGetValue (format.Tag, out scheme))
format.Scheme = scheme;
}
CurrentSchemeVersion = db.Version;
}
CurrentSchemeVersion = db.Version;
}
public void SerializeScheme (Stream output)
@@ -230,8 +240,20 @@ namespace GameRes
if (null != scheme)
db.SchemeMap[format.Tag] = scheme;
}
var bin = new BinaryFormatter();
bin.Serialize (output, db);
SerializeScheme (output, db);
}
public void SerializeScheme (Stream output, SchemeDataBase db)
{
using (var writer = new BinaryWriter (output))
{
writer.Write (SchemeID.ToCharArray());
writer.Write (db.Version);
writer.Flush();
var bin = new BinaryFormatter();
using (var zs = new ZLibStream (output, CompressionMode.Compress))
bin.Serialize (zs, db);
}
}
}