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Use ZstdSharp
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@@ -313,7 +313,7 @@ namespace GameRes.Formats.NeXAS
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static private byte[] ZstdDecompress (Stream s, uint unpackedSize)
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{
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using (var ds = new ZstdNet.DecompressionStream (s))
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using (var ds = new ZstdSharp.DecompressionStream (s))
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{
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var dst = new byte[unpackedSize];
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ds.Read (dst, 0, dst.Length);
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