diff --git a/ArcFormats/ArcFormats.csproj b/ArcFormats/ArcFormats.csproj
index 917a6f11..515f6642 100644
--- a/ArcFormats/ArcFormats.csproj
+++ b/ArcFormats/ArcFormats.csproj
@@ -169,6 +169,7 @@
+
diff --git a/ArcFormats/MAGES/ArcARC20.cs b/ArcFormats/MAGES/ArcARC20.cs
new file mode 100644
index 00000000..a0869ab7
--- /dev/null
+++ b/ArcFormats/MAGES/ArcARC20.cs
@@ -0,0 +1,52 @@
+using System;
+using System.Collections.Generic;
+using System.ComponentModel.Composition;
+using System.Text;
+
+namespace GameRes.Formats.MAGES
+{
+ [Export(typeof(ArchiveFormat))]
+ public class ARC20Opener : ArchiveFormat
+ {
+ public override string Tag { get { return "ARC/Princess Soft ARC20"; } }
+ public override string Description { get { return "Princess Soft PS2 resource archive"; } }
+ public override uint Signature { get { return 0x20435241; } } // 'ARC\x20'
+ public override bool IsHierarchic { get { return false; } }
+ public override bool CanWrite { get { return false; } }
+
+ public override ArcFile TryOpen(ArcView file)
+ {
+ int count = file.View.ReadInt32(4);
+ if (!IsSaneCount(count))
+ return null;
+ uint filename_end = file.View.ReadUInt32(8);
+ var dir = new List(count);
+ uint index_offset;
+ for (int i = 0; i < count; ++i)
+ {
+ index_offset = file.View.ReadUInt32(16 * i + 16);
+ byte c;
+ List namebyte = new List();
+ while (true)
+ {
+ c = file.View.ReadByte((long)index_offset);
+ if (c == 0 | index_offset > filename_end) break;
+ namebyte.Add(c);
+ index_offset++;
+ }
+ var sjis = System.Text.Encoding.GetEncoding("Shift-JIS");
+ var name = sjis.GetString(namebyte.ToArray());
+ var entry = Create(name);
+
+ entry.Offset = file.View.ReadUInt32(16 * i + 16 + 4) * 2048;
+
+ entry.Size = file.View.ReadUInt32(16 * i + 16 + 8);
+ entry.UnpackedSize = file.View.ReadUInt32(16 * i + 16 + 8);
+ if (!entry.CheckPlacement(file.MaxOffset))
+ return null;
+ dir.Add(entry);
+ }
+ return new ArcFile(file, this, dir);
+ }
+ }
+}