bunch of stuff.

This commit is contained in:
morkt
2023-08-24 01:33:50 +04:00
parent ea096c52ef
commit 77fde27d26
119 changed files with 11078 additions and 619 deletions

133
Legacy/SplushWave/ArcDAT.cs Normal file
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//! \file ArcDAT.cs
//! \date 2023 Aug 14
//! \brief Splush Wave resource archive.
//
// Copyright (C) 2023 by morkt
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
using System;
using System.Collections.Generic;
using System.ComponentModel.Composition;
using System.IO;
namespace GameRes.Formats.SplushWave
{
internal class FlkEntry : Entry
{
public byte Flags;
}
[Export(typeof(ArchiveFormat))]
public class DatOpener : ArchiveFormat
{
public override string Tag { get { return "DAT/FLK"; } }
public override string Description { get { return "Splush Wave resource archive"; } }
public override uint Signature { get { return 0x4B4C46; } } // 'FLK'
public override bool IsHierarchic { get { return false; } }
public override bool CanWrite { get { return false; } }
public override ArcFile TryOpen (ArcView file)
{
uint arc_size = file.View.ReadUInt32 (0x14);
if (arc_size != file.MaxOffset)
return null;
int count = file.View.ReadInt32 (0x18);
if (!IsSaneCount (count))
return null;
uint index_offset = 0x20;
var base_name = Path.GetFileNameWithoutExtension (file.Name);
var dir = new List<Entry> (count);
for (int i = 0; i < count; ++i)
{
var entry = new FlkEntry {
Name = string.Format ("{0}#{1:D4}", base_name, i),
Offset = file.View.ReadUInt32 (index_offset),
Size = file.View.ReadUInt32 (index_offset+4),
Flags = file.View.ReadByte (index_offset+0xF),
};
if (!entry.CheckPlacement (file.MaxOffset))
return null;
dir.Add (entry);
index_offset += 0x10;
}
foreach (var entry in dir)
{
var type = file.View.ReadUInt32 (entry.Offset);
if (0x475753 == type || 0x475753 == (type >> 8))
entry.Type = "image";
}
return new ArcFile (file, this, dir);
}
public override Stream OpenEntry (ArcFile arc, Entry entry)
{
var fent = (FlkEntry)entry;
var input = arc.File.CreateStream (entry.Offset, entry.Size);
if ((fent.Flags & 1) != 0)
{
using (input)
{
return LzssUnpack (input);
}
}
return input;
}
internal Stream LzssUnpack (IBinaryStream input)
{
var frame = new byte[0x400];
var output = new byte[0x200000];
int dst = 0;
int frame_pos = 0x3BE;
int ctl = 0;
while (input.PeekByte() != -1)
{
ctl >>= 1;
if (0 == (ctl & 0x100))
{
ctl = input.ReadByte() | 0xFF00;
}
if (0 == (ctl & 1))
{
int next = input.ReadByte();
if (-1 == next)
break;
output[dst++] = frame[frame_pos++ & 0x3FF] = (byte)next;
}
else
{
int lo = input.ReadByte();
int hi = input.ReadByte();
if (lo == -1 || hi == -1)
break;
int offset = lo + ((hi & 0xC0) << 2);
int count = (hi & 0x3F) + 3;
while (count --> 0)
{
output[dst++] = frame[frame_pos++ & 0x3FF] = frame[offset++ & 0x3FF];
}
}
}
return new BinMemoryStream (output, 0, dst);
}
}
}

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//! \file ImageSWG.cs
//! \date 2023 Aug 14
//! \brief Splush Wave graphics format.
//
// Copyright (C) 2023 by morkt
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
using System;
using System.ComponentModel.Composition;
using System.IO;
using System.Windows.Media;
using System.Windows.Media.Imaging;
namespace GameRes.Formats.SplushWave
{
internal class SwgMetaData : ImageMetaData
{
public uint PaletteOffset;
public uint DataOffset;
public byte Depth;
public bool IsCompressed;
}
[Export(typeof(ImageFormat))]
public class SwgFormat : ImageFormat
{
public override string Tag { get { return "SWG"; } }
public override string Description { get { return "Splush Wave Graphics format"; } }
public override uint Signature { get { return 0x475753; } } // 'SWG'
public override ImageMetaData ReadMetaData (IBinaryStream file)
{
var header = file.ReadHeader (0x30);
uint pal_offset = header.ToUInt32 (0x14);
if (pal_offset != 0)
pal_offset += 0x10;
byte depth = header[0x28];
return new SwgMetaData {
Width = header.ToUInt16 (0x20),
Height = header.ToUInt16 (0x22),
BPP = pal_offset != 0 ? 8 : depth == 2 ? 32 : 24,
DataOffset = header.ToUInt32 (0x10) + 0x10,
PaletteOffset = pal_offset,
Depth = depth,
IsCompressed = header[0x2F] != 0,
};
}
public override ImageData Read (IBinaryStream file, ImageMetaData info)
{
var meta = (SwgMetaData)info;
PixelFormat format = meta.BPP == 8 ? PixelFormats.Indexed8
: meta.BPP == 32 ? PixelFormats.Bgr32 : PixelFormats.Bgr24;
BitmapPalette palette = null;
if (meta.BPP == 8)
{
file.Position = meta.PaletteOffset;
palette = ReadPalette (file.AsStream);
}
int stride = meta.iWidth * meta.BPP / 8;
file.Position = meta.DataOffset;
// var pixels = new byte[stride * meta.iHeight];
var pixels = new byte[4 * meta.iWidth * meta.iHeight];
if (!meta.IsCompressed)
{
file.Read (pixels, 0, pixels.Length);
return ImageData.CreateFlipped (meta, format, palette, pixels, stride);
}
var input = file.ReadBytes ((int)(file.Length - file.Position));
if (!Decompress (input, pixels, meta.Depth + 2, meta.iWidth, meta.iHeight))
throw new InvalidFormatException ("Invalid SWG file.");
return ImageData.CreateFlipped (meta, format, palette, pixels, stride);
}
bool Decompress (byte[] input, byte[] output, int channels, int width, int height)
{
int src = 0;
if (input[0] != 0 || input[1] != 1)
{
int n = 0;
for (int i = 0; i < channels; ++i)
{
if (0 == input[i])
++n;
}
if (n != channels)
return false;
src = 4;
}
int compress_method = input[src+1] + (input[src] << 8);
src += 2;
if (0 == compress_method)
{
for (int i = 0; i < channels; ++i)
{
int pos = i;
int count = height * width;
while (count --> 0)
{
output[pos] = input[src++];
pos += channels;
}
}
return true;
}
if (compress_method != 1)
return false;
int dst = 0;
int v33 = src;
int v37 = height * channels;
src += 2 * v37;
for (int row = 0; row < v37; ++row)
{
int y = row % height;
dst = channels * (width * (height - y - 1) + 1) - row / height - 1;
if (dst > output.Length)
return true;
int v24 = 0;
int v36 = input[v33+1] + (input[v33] << 8);
v33 += 2;
do
{
byte lo = input[src];
byte hi = input[src+1];
if (lo != 0)
{
if (lo < 0x81)
{
++src;
int count = lo + 1;
v24 += count + 1;
while (count --> 0)
{
output[dst] = input[src++];
dst += channels;
}
}
else
{
src += 2;
v24 += 2;
int count = Math.Min (0x101 - lo, output.Length - dst);
while (count --> 0)
{
output[dst] = hi;
dst += channels;
}
}
}
else
{
src += 2;
v24 += 2;
output[dst] = hi;
dst += channels;
}
if (dst >= output.Length)
return true;
}
while (v24 < v36);
}
return true;
}
public override void Write (Stream file, ImageData image)
{
throw new System.NotImplementedException ("SwgFormat.Write not implemented");
}
}
}