use explicit type declarations instead of LINQ Cast().

This commit is contained in:
morkt
2016-03-22 06:58:28 +04:00
parent 0a8454d95d
commit 65d04bc1c2
7 changed files with 7 additions and 9 deletions

View File

@@ -73,7 +73,7 @@ namespace GameRes.Formats.Zyx
}
pixels = FirstFrame.Clone() as byte[];
int i = 1;
foreach (var entry in Dir.Skip(1).Cast<BdfFrame>())
foreach (BdfFrame entry in Dir.Skip(1))
{
if (i++ > frame.Number)
break;