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use explicit type declarations instead of LINQ Cast().
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@@ -73,7 +73,7 @@ namespace GameRes.Formats.Zyx
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}
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pixels = FirstFrame.Clone() as byte[];
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int i = 1;
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foreach (var entry in Dir.Skip(1).Cast<BdfFrame>())
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foreach (BdfFrame entry in Dir.Skip(1))
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{
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if (i++ > frame.Number)
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break;
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