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use explicit type declarations instead of LINQ Cast().
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@@ -77,7 +77,7 @@ namespace GameRes.Formats.SHSystem
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static protected void DetectFileTypes (ArcView file, List<Entry> dir)
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{
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byte[] signature_buffer = new byte[4];
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foreach (var entry in dir.Cast<PackedEntry>())
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foreach (PackedEntry entry in dir)
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{
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uint packed_size = file.View.ReadUInt32 (entry.Offset);
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uint unpacked_size = file.View.ReadUInt32 (entry.Offset+4);
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