mirror of
https://github.com/crskycode/GARbro.git
synced 2026-07-08 01:30:18 +08:00
released v1.5.36
This commit is contained in:
@@ -57,8 +57,12 @@
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Aaru\ArcFL4.cs" />
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<Compile Include="Ags32i\AudioAGS.cs" />
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<Compile Include="Ags32i\ImageGSS.cs" />
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<Compile Include="Akatombo\ArcX.cs" />
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<Compile Include="Akatombo\ImageFB.cs" />
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<Compile Include="Brownie\ArcNAF.cs" />
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<Compile Include="Brownie\AudioWAV.cs" />
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<Compile Include="Discovery\ArcDAT.cs" />
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<Compile Include="EbgSystem\ArcBIN.cs" />
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<Compile Include="AnotherRoom\AudioWAZ.cs" />
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@@ -67,13 +71,18 @@
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<Compile Include="ApplePie\ImageGT.cs" />
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<Compile Include="Clio\ArcPAC.cs" />
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<Compile Include="Clio\ImageEXP.cs" />
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<Compile Include="CocktailSoft\ArcPAK.cs" />
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<Compile Include="CocktailSoft\ImageWMK.cs" />
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<Compile Include="CrossNet\AudioADP.cs" />
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<Compile Include="CrossNet\ImageGRB.cs" />
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<Compile Include="Dice\ArcRLZ.cs" />
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<Compile Include="Dice\AudioKWF.cs" />
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<Compile Include="Dice\ImageRBP.cs" />
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<Compile Include="Mermaid\ImageMG1.cs" />
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<Compile Include="Pinky\ArcA5R.cs" />
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<Compile Include="Rune\ArcYK.cs" />
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<Compile Include="UMeSoft\AudioIKE.cs" />
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<Compile Include="UMeSoft\AudioSTR.cs" />
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<Compile Include="UMeSoft\ImageIKE.cs" />
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<Compile Include="Yaneurao\ArcDAT.cs" />
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<Compile Include="Factor\ArcRES.cs" />
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<Compile Include="Gsx\ArcK3.cs" />
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<Compile Include="Gsx\ImageK2.cs" />
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@@ -88,7 +97,9 @@
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<Compile Include="Mina\ImageMD.cs" />
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<Compile Include="Mink\ArcMINK.cs" />
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<Compile Include="Mutation\ArcDPF.cs" />
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<Compile Include="Pinpai\ArcARC.cs" />
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<Compile Include="Sorciere\ImageBIZ.cs" />
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<Compile Include="UMeSoft\ArcBIN.cs" />
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<Compile Include="Uncanny\AudioCWV.cs" />
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<Compile Include="Uncanny\ImageCII.cs" />
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<Compile Include="Kurumi\ArcMPK.cs" />
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@@ -124,7 +135,9 @@
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<Compile Include="WestGate\ArcUSF.cs" />
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<Compile Include="WestGate\ArcUWF.cs" />
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<Compile Include="WestGate\ImageNBMP.cs" />
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<Compile Include="Winters\ArcIFX.cs" />
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<Compile Include="Witch\ArcARC.cs" />
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<Compile Include="Yaneurao\ImageYGA.cs" />
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<Compile Include="YellowCap\ImageGEF.cs" />
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<Compile Include="YellowCap\ImageGGF.cs" />
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</ItemGroup>
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@@ -139,7 +152,7 @@
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<Folder Include="PenguinWorks\" />
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<Folder Include="Bom\" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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@@ -30,6 +30,8 @@ using System.IO;
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using System.Windows.Media.Imaging;
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using GameRes.Compression;
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// [000303][Melody] Rendezvous
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namespace GameRes.Formats.Melody
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{
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internal class MgoMetaData : ImageMetaData
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@@ -27,6 +27,7 @@ using System.Collections.Generic;
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using System.ComponentModel.Composition;
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using System.IO;
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// [000331][Jam] Zetsumetsu King
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// [000630][STONE HEADS] Sei Cosplay Gakuen ~Game Bunkou~
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namespace GameRes.Formats.Nekotaro
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@@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion ("1.0.2.49")]
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[assembly: AssemblyFileVersion ("1.0.2.49")]
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[assembly: AssemblyVersion ("1.0.3.66")]
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[assembly: AssemblyFileVersion ("1.0.3.66")]
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