mirror of
https://github.com/crskycode/GARbro.git
synced 2026-07-08 01:30:18 +08:00
Clean
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@@ -9,7 +9,7 @@
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>GameRes.Formats</RootNamespace>
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<AssemblyName>ArcFormats</AssemblyName>
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<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
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<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<TargetFrameworkProfile />
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<SolutionDir Condition="$(SolutionDir) == '' Or $(SolutionDir) == '*Undefined*'">..\</SolutionDir>
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@@ -51,61 +51,16 @@
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Crc32C.NET, Version=1.0.5.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\Crc32C.NET.1.0.5.0\lib\net20\Crc32C.NET.dll</HintPath>
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</Reference>
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<Reference Include="ICSharpCode.SharpZipLib, Version=1.3.3.11, Culture=neutral, PublicKeyToken=1b03e6acf1164f73, processorArchitecture=MSIL">
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<HintPath>..\packages\SharpZipLib.1.3.3\lib\net45\ICSharpCode.SharpZipLib.dll</HintPath>
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</Reference>
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<Reference Include="NAudio">
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<HintPath>..\packages\NAudio.1.7.3\lib\net35\NAudio.dll</HintPath>
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</Reference>
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<Reference Include="NVorbis, Version=0.10.4.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\NVorbis.0.10.4\lib\net45\NVorbis.dll</HintPath>
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</Reference>
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<Reference Include="Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
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<HintPath>..\packages\Newtonsoft.Json.13.0.3\lib\net45\Newtonsoft.Json.dll</HintPath>
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</Reference>
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<Reference Include="PresentationCore" />
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<Reference Include="PresentationFramework" />
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<Reference Include="Snappy.NET, Version=1.1.1.8, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\Snappy.NET.1.1.1.8\lib\net45\Snappy.NET.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Buffers, Version=4.0.3.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
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<HintPath>..\packages\System.Buffers.4.5.1\lib\net461\System.Buffers.dll</HintPath>
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</Reference>
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<Reference Include="System.ComponentModel.Composition" />
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<Reference Include="System.Core" />
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<Reference Include="System.Drawing" />
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<Reference Include="System.IO.Compression" />
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<Reference Include="System.IO.FileSystem, Version=4.0.2.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
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<HintPath>..\packages\System.IO.FileSystem.4.3.0\lib\net46\System.IO.FileSystem.dll</HintPath>
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</Reference>
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<Reference Include="System.IO.FileSystem.Primitives, Version=4.0.2.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
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<HintPath>..\packages\System.IO.FileSystem.Primitives.4.3.0\lib\net46\System.IO.FileSystem.Primitives.dll</HintPath>
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</Reference>
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<Reference Include="System.Memory, Version=4.0.1.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
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<HintPath>..\packages\System.Memory.4.5.4\lib\net461\System.Memory.dll</HintPath>
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</Reference>
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<Reference Include="System.Numerics" />
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<Reference Include="System.Numerics" />
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<Reference Include="System.Numerics.Vectors, Version=4.1.4.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
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<HintPath>..\packages\System.Numerics.Vectors.4.5.0\lib\net46\System.Numerics.Vectors.dll</HintPath>
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</Reference>
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<Reference Include="System.Runtime.CompilerServices.Unsafe, Version=4.0.5.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
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<HintPath>..\packages\System.Runtime.CompilerServices.Unsafe.4.6.0\lib\netstandard2.0\System.Runtime.CompilerServices.Unsafe.dll</HintPath>
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</Reference>
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<Reference Include="System.Runtime.Serialization" />
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<Reference Include="System.Security.Cryptography.Algorithms, Version=4.1.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
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<HintPath>..\packages\System.Security.Cryptography.Algorithms.4.3.1\lib\net461\System.Security.Cryptography.Algorithms.dll</HintPath>
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</Reference>
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<Reference Include="System.Security.Cryptography.Primitives, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
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<HintPath>..\packages\System.Security.Cryptography.Primitives.4.3.0\lib\net46\System.Security.Cryptography.Primitives.dll</HintPath>
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</Reference>
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<Reference Include="System.ValueTuple, Version=4.0.3.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
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<HintPath>..\packages\System.ValueTuple.4.5.0\lib\net461\System.ValueTuple.dll</HintPath>
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</Reference>
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<Reference Include="System.Xaml" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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@@ -113,9 +68,6 @@
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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<Reference Include="WindowsBase" />
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<Reference Include="ZstdNet, Version=1.4.5.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\ZstdNet.1.4.5\lib\net45\ZstdNet.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Abel\ArcARC.cs" />
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@@ -941,7 +893,6 @@
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<EmbeddedResource Include="ScrPlayer\ImgControlTable2" />
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<EmbeddedResource Include="ScrPlayer\ImgDeltaTable2" />
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<EmbeddedResource Include="ScrPlayer\ImgControlTable32" />
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<None Include="packages.config" />
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<None Include="WebP\Alpha.cs" />
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<None Include="WebP\Decoder.cs">
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<SubType>Code</SubType>
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@@ -1378,18 +1329,4 @@ exit 0</PreBuildEvent>
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<PostBuildEvent>if not exist "$(TargetDir)\GameData" mkdir "$(TargetDir)\GameData"
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xcopy "$(ProjectDir)\Resources\*" "$(TargetDir)\GameData\" /D /Y >NUL</PostBuildEvent>
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</PropertyGroup>
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<Import Project="..\packages\ZstdNet.1.4.5\build\ZstdNet.targets" Condition="Exists('..\packages\ZstdNet.1.4.5\build\ZstdNet.targets')" />
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<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
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<PropertyGroup>
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<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
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</PropertyGroup>
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<Error Condition="!Exists('..\packages\ZstdNet.1.4.5\build\ZstdNet.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\ZstdNet.1.4.5\build\ZstdNet.targets'))" />
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</Target>
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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