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Use ZstdSharp
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@@ -123,10 +123,10 @@ namespace GameRes.Formats.Sakana
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internal static byte[] UnpackZstd (byte[] data)
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{
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int unpacked_size = BigEndian.ToInt32 (data, 0);
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using (var dec = new ZstdNet.Decompressor())
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using (var dec = new ZstdSharp.Decompressor())
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{
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var packed = new ArraySegment<byte> (data, 4, data.Length - 4);
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return dec.Unwrap (packed, unpacked_size);
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var packed = new Span<byte> (data, 4, data.Length - 4);
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return dec.Unwrap (packed, unpacked_size).ToArray();
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}
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}
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