GameRes refactoring.

(FormatCatalog.CreateEntry): method renamed to 'Create' and made generic
towards Entry type.
This commit is contained in:
morkt
2015-08-30 22:34:06 +04:00
parent 4bfdc502e4
commit 46dbf2b142
53 changed files with 75 additions and 99 deletions

View File

@@ -84,7 +84,7 @@ namespace GameRes.Formats.Elf
if (0 == name.Length)
return null;
index_offset += scheme.NameLength;
var entry = FormatCatalog.Instance.CreateEntry (name);
var entry = FormatCatalog.Instance.Create<Entry> (name);
entry.Size = file.View.ReadUInt32 (index_offset) ^ scheme.SizeKey;
entry.Offset = file.View.ReadUInt32 (index_offset+4) ^ scheme.OffsetKey;
if (entry.Offset < index_size+4 || !entry.CheckPlacement (file.MaxOffset))

View File

@@ -84,7 +84,7 @@ namespace GameRes.Formats.Elf
var dir = new List<Entry> (file_map.Count);
for (int i = 0; i < file_map.Count; ++i)
{
var entry = FormatCatalog.Instance.CreateEntry (file_map[i]);
var entry = FormatCatalog.Instance.Create<Entry> (file_map[i]);
entry.Offset = pak.View.ReadUInt32 (index_offset);
entry.Size = pak.View.ReadUInt32 (index_offset + 4);
if (!entry.CheckPlacement (bin.MaxOffset))
@@ -104,7 +104,7 @@ namespace GameRes.Formats.Elf
var dir = new List<Entry> (file_map.Count);
for (int i = 0; i < file_map.Count; ++i)
{
var entry = FormatCatalog.Instance.CreateEntry (file_map[i]);
var entry = FormatCatalog.Instance.Create<Entry> (file_map[i]);
entry.Offset = pak.View.ReadUInt32 (index_offset);
entry.Size = pak.View.ReadUInt32 (index_offset + 4);
if (!entry.CheckPlacement (bin.MaxOffset))