GameRes refactoring.

(FormatCatalog.CreateEntry): method renamed to 'Create' and made generic
towards Entry type.
This commit is contained in:
morkt
2015-08-30 22:34:06 +04:00
parent 4bfdc502e4
commit 46dbf2b142
53 changed files with 75 additions and 99 deletions

View File

@@ -71,7 +71,7 @@ namespace GameRes.Formats.Fs
for (uint i = 0; i < count; ++i)
{
string name = file.View.ReadString (cur_offset, 0x80);
var entry = FormatCatalog.Instance.CreateEntry (name);
var entry = FormatCatalog.Instance.Create<Entry> (name);
entry.Offset = file.View.ReadInt64 (cur_offset+0x80);
entry.Size = file.View.ReadUInt32 (cur_offset+0x88);
if (!entry.CheckPlacement (file.MaxOffset))
@@ -258,7 +258,7 @@ namespace GameRes.Formats.Fs
if (len <= 0 || len >= 0x24)
return null;
string name = enc.GetString (buf, 0, len);
var entry = FormatCatalog.Instance.CreateEntry (name);
var entry = FormatCatalog.Instance.Create<Entry> (name);
uint shift = LittleEndian.ToUInt32 (buf, 0x24);
entry.Offset = LittleEndian.ToUInt32 (buf, 0x28) - shift;
entry.Size = LittleEndian.ToUInt32 (buf, 0x2c) - shift;