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use VFS.GetDirectoryName() method.
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@@ -151,7 +151,7 @@ namespace GameRes.Formats.Glib2
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{
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try
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{
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var info_name = VFS.CombinePath (Path.GetDirectoryName (image_name), "info");
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var info_name = VFS.CombinePath (VFS.GetDirectoryName (image_name), "info");
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if (!VFS.FileExists (info_name))
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return null;
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if (string.IsNullOrEmpty (m_last_info_dir)
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