mirror of
https://github.com/crskycode/GARbro.git
synced 2026-07-08 01:30:18 +08:00
(Legacy): bunch of formats.
(GSX): K5 archives + K4 images. (HyperWorks): G images. (IDA): better support packed entries. (Logg): ARF, MBM archives, FRM images. (Omi): DAT archives. (Rare): X archives. (RHSS): 'CRG' archives. (SplushWave): better SWG images support.
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@@ -27,6 +27,9 @@ using System;
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using System.Collections.Generic;
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using System.ComponentModel.Composition;
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using System.IO;
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using System.Windows.Media;
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// [030817][Splush Wave] Knock Out -Taisengata Datsui Mahjong-
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namespace GameRes.Formats.SplushWave
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{
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@@ -129,5 +132,92 @@ namespace GameRes.Formats.SplushWave
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}
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return new BinMemoryStream (output, 0, dst);
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}
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public override IImageDecoder OpenImage (ArcFile arc, Entry entry)
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{
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var fent = (FlkEntry)entry;
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var input = BinaryStream.FromStream (OpenEntry (arc, fent), fent.Name);
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if ((fent.Flags & 0x10) == 0)
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return ImageFormatDecoder.Create (input);
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try
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{
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var info = Swg.ReadMetaData (input) as SwgMetaData;
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if (null == info)
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{
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input.Position = 0;
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return new ImageFormatDecoder(input);
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}
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return new Swg1ImageDecoder (input, info);
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}
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catch
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{
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input.Dispose();
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throw;
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}
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}
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static readonly ResourceInstance<SwgFormat> s_swg = new ResourceInstance<SwgFormat> ("SWG");
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internal static SwgFormat Swg { get => s_swg.Value; }
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}
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internal sealed class Swg1ImageDecoder : BinaryImageDecoder
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{
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SwgMetaData m_info;
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public Swg1ImageDecoder (IBinaryStream input, SwgMetaData info) : base (input, info)
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{
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SourceFormat = DatOpener.Swg;
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m_info = info;
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}
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static readonly byte[] PlaneMap = { 3, 2, 1, 0 };
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protected override ImageData GetImageData ()
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{
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m_input.Position = m_info.DataOffset;
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int stride = 4 * m_info.iWidth;
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int plane_size = m_info.iWidth * m_info.iHeight;
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var output = new byte[stride * m_info.iHeight];
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ushort[] ctl_buf = new ushort[m_info.iHeight];
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for (int c = 0; c < 4; ++c)
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{
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int compress_method = ReadU16BE();
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if (0 == compress_method)
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{
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int dst = PlaneMap[c] + stride * (m_info.iHeight - 1);
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for (int y = 0; y < m_info.iHeight; ++y)
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{
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for (int x = 0; x < stride; x += 4)
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{
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output[dst+x] = m_input.ReadUInt8();
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}
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dst -= stride;
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}
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continue;
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}
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if (compress_method != 1)
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throw new InvalidFormatException();
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for (int y = 0; y < m_info.iHeight; ++y)
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{
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ctl_buf[y] = ReadU16BE();
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}
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int row = PlaneMap[c];
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for (int y = 0; y < m_info.iHeight; ++y)
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{
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int dst = row;
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int row_size = ctl_buf[y];
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SwgFormat.DecompressRow (m_input, row_size, output, dst, 4);
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row += stride;
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}
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}
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return ImageData.Create (m_info, PixelFormats.Bgra32, null, output, stride);
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}
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ushort ReadU16BE ()
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{
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ushort le = m_input.ReadUInt16();
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return (ushort)(le >> 8 | le << 8);
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}
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}
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}
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@@ -68,7 +68,7 @@ namespace GameRes.Formats.SplushWave
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{
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var meta = (SwgMetaData)info;
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PixelFormat format = meta.BPP == 8 ? PixelFormats.Indexed8
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: meta.BPP == 32 ? PixelFormats.Bgr32 : PixelFormats.Bgr24;
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: meta.BPP == 32 ? PixelFormats.Bgra32 : PixelFormats.Bgr24;
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BitmapPalette palette = null;
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if (meta.BPP == 8)
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{
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@@ -77,36 +77,40 @@ namespace GameRes.Formats.SplushWave
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}
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int stride = meta.iWidth * meta.BPP / 8;
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file.Position = meta.DataOffset;
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// var pixels = new byte[stride * meta.iHeight];
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var pixels = new byte[4 * meta.iWidth * meta.iHeight];
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var pixels = new byte[stride * meta.iHeight];
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if (!meta.IsCompressed)
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{
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file.Read (pixels, 0, pixels.Length);
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return ImageData.CreateFlipped (meta, format, palette, pixels, stride);
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}
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var input = file.ReadBytes ((int)(file.Length - file.Position));
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if (!Decompress (input, pixels, meta.Depth + 2, meta.iWidth, meta.iHeight))
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if (!Decompress (file, pixels, meta.Depth + 2, meta.iWidth, meta.iHeight))
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throw new InvalidFormatException ("Invalid SWG file.");
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return ImageData.CreateFlipped (meta, format, palette, pixels, stride);
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}
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bool Decompress (byte[] input, byte[] output, int channels, int width, int height)
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static readonly byte[] PlaneMap = { 2, 1, 0, 3 };
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bool Decompress (IBinaryStream input, byte[] output, int channels, int width, int height)
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{
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int src = 0;
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if (input[0] != 0 || input[1] != 1)
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long start_pos = input.Position;
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byte hi = input.ReadUInt8();
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byte lo = input.ReadUInt8();
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if (hi != 0 || lo != 1)
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{
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input.Position = start_pos;
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int n = 0;
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for (int i = 0; i < channels; ++i)
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{
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if (0 == input[i])
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if (0 == input.ReadByte())
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++n;
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}
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if (n != channels)
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return false;
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src = 4;
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input.Position = start_pos + 4;
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hi = input.ReadUInt8();
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lo = input.ReadUInt8();
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}
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int compress_method = input[src+1] + (input[src] << 8);
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src += 2;
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int compress_method = lo | hi << 8;
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if (0 == compress_method)
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{
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for (int i = 0; i < channels; ++i)
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@@ -115,7 +119,7 @@ namespace GameRes.Formats.SplushWave
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int count = height * width;
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while (count --> 0)
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{
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output[pos] = input[src++];
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output[pos] = input.ReadUInt8();
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pos += channels;
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}
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}
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@@ -123,63 +127,57 @@ namespace GameRes.Formats.SplushWave
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}
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if (compress_method != 1)
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return false;
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int dst = 0;
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int v33 = src;
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int v37 = height * channels;
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src += 2 * v37;
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for (int row = 0; row < v37; ++row)
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int stride = width * channels;
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var row_sizes = input.ReadBytes (2 * height * channels);
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int ctl_pos = 0;
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for (int c = 0; c < channels; ++c)
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for (int y = height - 1; y >= 0; --y)
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{
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int y = row % height;
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dst = channels * (width * (height - y - 1) + 1) - row / height - 1;
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if (dst > output.Length)
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return true;
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int v24 = 0;
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int v36 = input[v33+1] + (input[v33] << 8);
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v33 += 2;
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do
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{
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byte lo = input[src];
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byte hi = input[src+1];
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if (lo != 0)
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{
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if (lo < 0x81)
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{
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++src;
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int count = lo + 1;
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v24 += count + 1;
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while (count --> 0)
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{
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output[dst] = input[src++];
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dst += channels;
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}
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}
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else
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{
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src += 2;
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v24 += 2;
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int count = Math.Min (0x101 - lo, output.Length - dst);
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while (count --> 0)
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{
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output[dst] = hi;
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dst += channels;
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}
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}
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}
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else
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{
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src += 2;
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v24 += 2;
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output[dst] = hi;
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dst += channels;
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}
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if (dst >= output.Length)
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return true;
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}
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while (v24 < v36);
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int dst = stride * y + PlaneMap[c];
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int row_size = row_sizes[ctl_pos+1] | row_sizes[ctl_pos] << 8;
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ctl_pos += 2;
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DecompressRow (input, row_size, output, dst, channels);
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}
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return true;
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}
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internal static void DecompressRow (IBinaryStream input, int row_size, byte[] output, int dst, int step)
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{
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int x = 0;
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while (x < row_size)
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{
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byte ctl = input.ReadUInt8();
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if (ctl == 0)
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{
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byte v = input.ReadUInt8();
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x += 2;
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output[dst] = v;
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dst += step;
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}
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else if (ctl < 0x81u)
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{
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int count = ctl + 1;
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x += count + 1;
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while (count --> 0)
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{
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output[dst] = input.ReadUInt8();
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dst += step;
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}
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}
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else
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{
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byte v = input.ReadUInt8();
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x += 2;
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int count = 0x101 - ctl;
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while (count --> 0)
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{
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output[dst] = v;
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dst += step;
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}
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}
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}
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}
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public override void Write (Stream file, ImageData image)
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{
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throw new System.NotImplementedException ("SwgFormat.Write not implemented");
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