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(Unity): moved to ArcFormats project.
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201
ArcFormats/Unity/BundleStream.cs
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201
ArcFormats/Unity/BundleStream.cs
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//! \file BundleStream.cs
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//! \date Wed Apr 05 13:30:19 2017
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//! \brief Stream representing Unity bundle.
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//
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// Copyright (C) 2017 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using GameRes.Compression;
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namespace GameRes.Formats.Unity
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{
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/// <summary>
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/// Stream representing Unity asset bundle.
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/// </summary>
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internal class BundleStream : Stream
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{
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readonly ArcViewStream m_input;
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readonly long m_length;
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IList<BundleSegment> m_segments;
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long m_position;
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int m_current_segment;
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byte[] m_buffer;
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int m_buffer_pos;
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int m_buffer_len;
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byte[] m_packed;
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public BundleStream (ArcView file, IList<BundleSegment> segments)
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{
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if (null == segments || 0 == segments.Count)
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throw new ArgumentException ("Segments list is empty.", "segments");
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m_input = file.CreateStream();
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m_segments = segments;
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var last_segment = m_segments[m_segments.Count-1];
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m_length = last_segment.UnpackedOffset + last_segment.UnpackedSize;
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m_position = 0;
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m_current_segment = 0;
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m_input.Position = m_segments[0].Offset;
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}
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public override bool CanRead { get { return !m_disposed; } }
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public override bool CanSeek { get { return !m_disposed; } }
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public override bool CanWrite { get { return false; } }
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public override long Length { get { return m_length; } }
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public override long Position
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{
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get { return m_position; }
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set {
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if (value == m_position)
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return;
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if (value < 0)
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throw new ArgumentOutOfRangeException ("value", "Stream position is out of range.");
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m_position = value;
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int segment_index = 0;
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for (int i = 1; i < m_segments.Count; ++i)
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{
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if (m_segments[i].UnpackedOffset > value)
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break;
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++segment_index;
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}
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var segment = m_segments[segment_index];
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if (segment_index != m_current_segment)
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{
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m_current_segment = segment_index;
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m_buffer_len = 0;
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}
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if (segment.IsCompressed)
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{
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m_buffer_pos = (int)(m_position - segment.UnpackedOffset);
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}
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else
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{
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m_buffer_pos = 0;
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m_input.Position = segment.Offset + (m_position - segment.UnpackedOffset);
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}
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}
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}
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void ReadCompressedSegment (BundleSegment segment)
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{
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m_input.Position = segment.Offset;
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if (null == m_packed || segment.PackedSize > m_packed.Length)
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m_packed = new byte[segment.PackedSize];
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int packed_size = m_input.Read (m_packed, 0, (int)segment.PackedSize);
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if (null == m_buffer || segment.UnpackedSize > m_buffer.Length)
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m_buffer = new byte[segment.UnpackedSize];
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if (3 == segment.Compression)
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m_buffer_len = Lz4Compressor.DecompressBlock (m_packed, packed_size, m_buffer, (int)segment.UnpackedSize);
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else
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throw new NotImplementedException ("Not supported Unity asset bundle compression.");
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}
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int ReadFromSegment (BundleSegment segment, byte[] buffer, int offset, int count)
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{
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Debug.Assert (m_position >= segment.UnpackedOffset && m_position <= segment.UnpackedOffset + segment.UnpackedSize);
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if (!segment.IsCompressed)
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{
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int available = (int)Math.Min (count, (segment.UnpackedOffset + segment.UnpackedSize) - m_position);
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return m_input.Read (buffer, offset, available);
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}
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else
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{
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if (0 == m_buffer_len)
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ReadCompressedSegment (segment);
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int available = Math.Min (count, m_buffer_len - m_buffer_pos);
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Buffer.BlockCopy (m_buffer, m_buffer_pos, buffer, offset, available);
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m_buffer_pos += available;
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return available;
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}
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}
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public override int Read (byte[] buffer, int offset, int count)
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{
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if (m_position >= m_length)
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return 0;
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int total_read = 0;
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while (count > 0)
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{
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var segment = m_segments[m_current_segment];
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int read = ReadFromSegment (segment, buffer, offset, count);
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m_position += read;
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total_read += read;
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offset += read;
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count -= read;
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if (count > 0)
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{
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if (m_current_segment+1 == m_segments.Count)
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break;
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++m_current_segment;
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m_buffer_len = m_buffer_pos = 0;
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m_input.Position = m_segments[m_current_segment].Offset;
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Debug.Assert (m_position == m_segments[m_current_segment].UnpackedOffset);
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}
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}
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return total_read;
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}
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public override void Flush()
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{
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}
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public override long Seek (long offset, SeekOrigin origin)
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{
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switch (origin)
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{
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case SeekOrigin.Current: offset += m_position; break;
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case SeekOrigin.End: offset += m_length; break;
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}
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Position = offset;
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return offset;
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}
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public override void SetLength (long length)
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{
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throw new NotSupportedException ("Stream.SetLength method is not supported.");
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}
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public override void Write (byte[] buffer, int offset, int count)
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{
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throw new NotSupportedException ("Stream.Write method is not supported.");
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}
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public override void WriteByte (byte value)
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{
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throw new NotSupportedException ("Stream.WriteByte method is not supported.");
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}
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bool m_disposed = false;
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protected override void Dispose (bool disposing)
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{
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if (!m_disposed)
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{
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if (disposing)
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m_input.Dispose();
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m_disposed = true;
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base.Dispose (disposing);
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}
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}
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}
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}
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