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(Unity): adjusted deserialization for '2021.1.3f1' assets.
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@@ -61,7 +61,7 @@ namespace GameRes.Formats.Unity
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case 28: // Texture2D
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{
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var tex = new Texture2D();
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tex.Load (input, asset.Tree.Version);
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tex.Load (input, asset.Tree);
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if (0 == tex.m_DataLength)
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{
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var stream_data = new StreamingInfo();
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