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use ImageData.Create method instead of BitmapSource.Create.
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@@ -107,10 +107,7 @@ namespace GameRes.Formats.Silky
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format = PixelFormats.Bgr24;
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else
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format = PixelFormats.Bgra32;
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var bitmap = BitmapSource.Create ((int)info.Width, (int)info.Height, 96, 96,
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format, null, pixels, meta.Stride);
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bitmap.Freeze();
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return new ImageData (bitmap, info);
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return ImageData.Create (info, format, null, pixels, meta.Stride);
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}
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}
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}
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