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use ImageData.Create method instead of BitmapSource.Create.
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@@ -91,12 +91,7 @@ namespace GameRes.Formats.MAI
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var reader = new Reader (stream, meta);
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reader.Unpack();
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var bitmap = BitmapSource.Create ((int)info.Width, (int)info.Height,
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ImageData.DefaultDpiX, ImageData.DefaultDpiY,
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reader.Format, reader.Palette, reader.Data, reader.Stride);
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var flipped = new TransformedBitmap (bitmap, new ScaleTransform { ScaleY = -1 });
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flipped.Freeze();
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return new ImageData (flipped, info);
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return ImageData.CreateFlipped (info, reader.Format, reader.Palette, reader.Data, reader.Stride);
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}
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internal class Reader
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