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https://github.com/crskycode/GARbro.git
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use Buffer.BlockCopy instead of Array.Copy.
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@@ -142,7 +142,7 @@ namespace GameRes.Formats.DRS
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return null;
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for (int i = 0; i < count; ++i)
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{
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Array.Copy (output, src_offset, output, out_pos, 3);
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Buffer.BlockCopy (output, src_offset, output, out_pos, 3);
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out_pos += 3;
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}
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pixel_count -= count * 3;
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@@ -174,7 +174,7 @@ namespace GameRes.Formats.DRS
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src_offset = out_pos - 3 * input.ReadByte ();
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if (count > pixel_count || src_offset < 0 || src_offset == out_pos)
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return null;
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Array.Copy (output, src_offset, output, out_pos, count);
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Buffer.BlockCopy (output, src_offset, output, out_pos, count);
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out_pos += count;
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pixel_count -= count;
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break;
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@@ -186,7 +186,7 @@ namespace GameRes.Formats.DRS
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src_offset = out_pos - 3 * (off_hi << 8 | off_lo);
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if (count > pixel_count || src_offset < 0 || src_offset == out_pos)
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return null;
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Array.Copy (output, src_offset, output, out_pos, count);
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Buffer.BlockCopy (output, src_offset, output, out_pos, count);
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out_pos += count;
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pixel_count -= count;
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break;
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