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(UnityFS): adjusted texture reader.
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@@ -323,6 +323,8 @@ namespace GameRes.Formats.Unity
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return ReadTextAsset (file, obj);
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else if ("Texture2D" == type)
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type = "image";
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else if ("AssetBundle" == type)
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return null;
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return new AssetEntry {
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Type = type,
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