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(HuffmanCompression): classes utilizing Huffman compression.
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@@ -153,87 +153,6 @@ namespace GameRes.Formats
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}
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}
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public class HuffmanDecoder
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{
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byte[] m_src;
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byte[] m_dst;
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ushort[] lhs = new ushort[512];
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ushort[] rhs = new ushort[512];
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ushort token = 256;
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int m_input_pos;
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int m_remaining;
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int m_cached_bits;
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int m_cache;
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public HuffmanDecoder (byte[] src, int index, int length, byte[] dst)
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{
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m_src = src;
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m_dst = dst;
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m_input_pos = index;
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m_remaining = length;
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m_cached_bits = 0;
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m_cache = 0;
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}
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public HuffmanDecoder (byte[] src, byte[] dst) : this (src, 0, src.Length, dst)
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{
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}
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public byte[] Unpack ()
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{
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int dst = 0;
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token = 256;
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ushort v3 = CreateTree();
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while (dst < m_dst.Length)
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{
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ushort symbol = v3;
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while ( symbol >= 0x100u )
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{
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if ( 0 != GetBits (1) )
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symbol = rhs[symbol];
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else
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symbol = lhs[symbol];
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}
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m_dst[dst++] = (byte)symbol;
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}
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return m_dst;
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}
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ushort CreateTree()
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{
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if ( 0 != GetBits (1) )
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{
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ushort v = token++;
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lhs[v] = CreateTree();
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rhs[v] = CreateTree();
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return v;
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}
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else
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{
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return (ushort)GetBits (8);
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}
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}
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uint GetBits (int n)
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{
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while (n > m_cached_bits)
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{
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if (0 == m_remaining)
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throw new ApplicationException ("Invalid huffman-compressed stream");
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int v = m_src[m_input_pos++];
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--m_remaining;
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m_cache = v | (m_cache << 8);
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m_cached_bits += 8;
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}
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uint mask = (uint)m_cache;
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m_cached_bits -= n;
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m_cache &= ~(-1 << m_cached_bits);
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return (uint)(((-1 << m_cached_bits) & mask) >> m_cached_bits);
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}
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}
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/// <summary>
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/// Create stream in TGA format from the given image pixels.
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/// </summary>
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