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implemented IPAC archives, IES images and WST audio.
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85
ArcFormats/Ipac/AudioWST.cs
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85
ArcFormats/Ipac/AudioWST.cs
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//! \file AudioWST.cs
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//! \date Sat Jul 23 14:19:31 2016
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//! \brief IPAC audio format.
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//
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// Copyright (C) 2016 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System;
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using System.ComponentModel.Composition;
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using System.IO;
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using System.Text;
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namespace GameRes.Formats.BaseUnit
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{
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[Export(typeof(AudioFormat))]
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public class WstAudio : AudioFormat
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{
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public override string Tag { get { return "WST"; } }
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public override string Description { get { return "IPAC ADPCM audio format"; } }
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public override uint Signature { get { return 0x32545357; } } // 'WST2'
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public override SoundInput TryOpen (Stream file)
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{
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var adpcm_data = new byte[0x20];
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file.Position = 12;
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if (0x1C != file.Read (adpcm_data, 4, 0x1C))
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return null;
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adpcm_data[0] = 0xF4;
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adpcm_data[1] = 7;
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adpcm_data[2] = 7;
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int data_length = (int)(file.Length - file.Position);
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int total_size = 0x4E - 8 + data_length;
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var wav_file = new MemoryStream (total_size+4);
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try
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{
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using (var wav = new BinaryWriter (wav_file, Encoding.Default, true))
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{
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wav.Write (Wav.Signature);
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wav.Write (total_size);
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wav.Write (0x45564157); // 'WAVE'
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wav.Write (0x20746d66); // 'fmt '
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wav.Write (0x32);
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wav.Write ((ushort)2); // ADPCM
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wav.Write ((ushort)2); // channels
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wav.Write ((uint)0xAC44);
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wav.Write ((uint)0xAC44);
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wav.Write ((ushort)0x800);
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wav.Write ((ushort)4);
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wav.Write ((ushort)0x20);
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wav.Write (adpcm_data, 0, adpcm_data.Length);
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wav.Write (0x61746164); // 'data'
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wav.Write (data_length);
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file.CopyTo (wav_file);
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}
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wav_file.Position = 0;
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var sound = new WaveInput (wav_file);
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file.Dispose();
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return sound;
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}
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catch
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{
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wav_file.Dispose();
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throw;
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}
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}
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}
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}
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