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(Unity): adjusted texture entries deserialization.
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@@ -120,7 +120,7 @@ namespace GameRes.Formats.Unity
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else
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*/
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{
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Trace.WriteLine ("Unknown type id", obj.ClassId.ToString());
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Trace.WriteLine (string.Format ("Unknown type id {0}", obj.ClassId.ToString()), "[Unity.Asset]");
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m_types[obj.TypeId] = null;
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}
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}
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