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(Unity): adjusted texture entries deserialization.
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@@ -130,7 +130,9 @@ namespace GameRes.Formats.Unity
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input = new StreamRegion (input, obj.Offset, obj.Size);
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var reader = new AssetReader (input, entry.Name);
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reader.SetupReaders (obj.Asset);
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return new Texture2DDecoder (reader);
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var tex = new Texture2D();
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tex.Load (reader);
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return new Texture2DDecoder (tex, reader);
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}
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internal static byte[] UnpackLzma (byte[] input, int unpacked_size)
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