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added audio resource format.
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167
GameRes/Audio.cs
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167
GameRes/Audio.cs
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//! \file Audio.cs
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//! \date Tue Nov 04 17:35:54 2014
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//! \brief audio format class.
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//
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// Copyright (C) 2014 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System.IO;
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namespace GameRes
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{
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public struct WaveFormat
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{
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public ushort FormatTag;
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public ushort Channels;
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public uint SamplesPerSecond;
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public uint AverageBytesPerSecond;
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public ushort BlockAlign;
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public ushort BitsPerSample;
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}
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public abstract class SoundInput : Stream
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{
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protected Stream m_input;
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protected long m_pcm_size;
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public override bool CanRead { get { return m_input.CanRead; } }
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public override bool CanWrite { get { return false; } }
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public override long Length { get { return m_pcm_size; } }
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public long PcmSize
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{
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get { return m_pcm_size; }
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protected set { m_pcm_size = value; }
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}
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public abstract int SourceBitrate { get; }
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public WaveFormat Format { get; protected set; }
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protected SoundInput (Stream input)
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{
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m_input = input;
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}
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public virtual void Reset ()
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{
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Position = 0;
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}
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#region System.IO.Stream methods
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public override void Flush()
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{
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m_input.Flush();
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}
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public override long Seek(long offset, SeekOrigin origin)
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{
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if (origin == SeekOrigin.Begin)
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Position = offset;
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else if (origin == SeekOrigin.Current)
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Position += offset;
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else
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Position = Length + offset;
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return Position;
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}
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public override void SetLength (long length)
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{
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throw new System.NotSupportedException ("SoundInput.SetLength method is not supported");
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}
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public override void Write (byte[] buffer, int offset, int count)
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{
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throw new System.NotSupportedException ("SoundInput.Write method is not supported");
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}
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public override void WriteByte (byte value)
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{
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throw new System.NotSupportedException ("SoundInput.WriteByte method is not supported");
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}
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#endregion
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#region IDisposable Members
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bool disposed = false;
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protected override void Dispose (bool disposing)
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{
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if (!disposed)
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{
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if (disposing)
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{
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m_input.Dispose();
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}
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disposed = true;
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base.Dispose (disposing);
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}
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}
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#endregion
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}
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public abstract class AudioFormat : IResource
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{
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public override string Type { get { return "audio"; } }
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public abstract SoundInput TryOpen (Stream file);
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public static SoundInput Read (Stream file)
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{
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var input = new MemoryStream();
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file.CopyTo (input);
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try
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{
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var sound = FindFormat (input);
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if (null != sound)
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input = null; // input stream is owned by sound object now, don't dispose it
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return sound;
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}
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finally
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{
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if (null != input)
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input.Dispose();
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}
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}
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public static SoundInput FindFormat (Stream file)
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{
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uint signature = FormatCatalog.ReadSignature (file);
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for (;;)
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{
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var range = FormatCatalog.Instance.LookupSignature<AudioFormat> (signature);
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foreach (var impl in range)
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{
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try
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{
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file.Position = 0;
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SoundInput sound = impl.TryOpen (file);
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if (null != sound)
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return sound;
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}
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catch { }
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}
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if (0 == signature)
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break;
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signature = 0;
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}
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return null;
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}
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}
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}
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