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https://github.com/crskycode/GARbro.git
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moved GUI project to a subdirectory.
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109
GUI/HistoryStack.cs
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109
GUI/HistoryStack.cs
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//! \file HistoryStack.cs
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//! \date Sun Aug 21 01:06:53 2011
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//! \brief action history stack interface (undo/redo).
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//
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// Copyright (C) 2011 by poddav
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace Rnd.Windows
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{
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public class HistoryStack<State>
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{
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private List<State> m_back = new List<State>();
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private Stack<State> m_forward = new Stack<State>();
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public int Limit { get; set; }
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public IEnumerable<State> UndoStack { get { return m_back; } }
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public IEnumerable<State> RedoStack { get { return m_forward; } }
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public HistoryStack (int limit = 50)
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{
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Limit = limit;
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}
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public State Undo (State current)
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{
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if (!CanUndo())
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return default(State);
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m_forward.Push (current);
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current = m_back.Last();
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m_back.RemoveAt (m_back.Count - 1);
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OnStateChanged();
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return current;
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}
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public State Redo (State current)
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{
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if (!CanRedo())
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return default(State);
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m_back.Add (current);
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current = m_forward.Pop();
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OnStateChanged();
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return current;
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}
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public bool CanUndo ()
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{
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return m_back.Any();
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}
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public bool CanRedo ()
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{
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return m_forward.Any();
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}
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public void Push (State current)
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{
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m_back.Add (current);
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if (m_back.Count > Limit)
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m_back.RemoveRange (0, m_back.Count - Limit);
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m_forward.Clear();
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OnStateChanged();
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}
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public void Clear ()
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{
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if (m_back.Any() || m_forward.Any())
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{
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m_back.Clear();
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m_forward.Clear();
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OnStateChanged();
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}
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}
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public event EventHandler StateChanged;
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private void OnStateChanged ()
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{
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if (StateChanged != null)
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StateChanged (this, EventArgs.Empty);
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}
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}
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}
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